Snug Table Free classic games · no ads · no gambling

How to play Durak: rules of the Russian card game

Rules in short: each player gets six cards from a 36-card pack, and the next card is turned up to set trumps. The attacker plays a card; the defender must beat it with a higher card of the same suit or with a trump. The attacker may throw in more cards of ranks already on the table. If the defender beats everything, those cards go out and the defender attacks next. If not, the defender takes them all. Both players draw back up to six after every round. When the pack is gone, the first player to run out of cards is safe, and the one left holding cards is the durak, the fool.

The pack Deal and trumps Attack and defence Throwing in Taking Drawing The durak Example Variations Strategy FAQ

Quick answers

Players
Two to six; Snug Table plays the two-player game.
Cards
36: six to ace in each suit. Ace is high.
Hand
Six cards, topped back up to six after every round while the pack lasts.
Trumps
The suit of the card turned up under the pack.
Beating
A higher card of the same suit, or any trump. A trump is beaten only by a higher trump. You don’t have to follow suit.
Round limit
At most six attacking cards, and never more than the defender held at the start of the round.
Goal
Don’t be the last player holding cards.

The pack

Durak uses a 36-card pack: a standard deck with the 2s, 3s, 4s and 5s taken out. In each suit the cards rank from high to low: ace, king, queen, jack, 10, 9, 8, 7, 6.

The deal and trumps

Each player gets six cards. The next card is turned face up, and its suit is trumps for the whole game. The rest of the pack is laid face down across it, so the trump card stays visible and is the very last card to be drawn.

In the first game, the player holding the lowest trump attacks first. In later games, the player who was not the durak attacks first. (Snug Table also has to settle a case most rule books skip: if nobody holds a trump, you attack first; after a drawn game, the player who did not open the previous game opens the next.)

Attack and defence

The attacker leads any card face up. The defender must beat it by laying a card on top of it:

There is no need to follow suit: you may beat a small card with a trump even when you hold a higher card of its suit, though it is usually a waste.

Throwing in

After each beat, the attacker may throw in another card, as long as its rank matches a card already on the table, attacking or defending. If a 7 was beaten by a 10, the attacker may now add any 7 or any 10. This is why the game is called podkidnoy, “throw-in” Durak.

A round can never have more than six attacking cards, and never more than the number of cards the defender held when the round began. If the defender started the round with three cards, three is the limit.

When the attacker has nothing to add, or doesn’t want to, the round is over. All the cards on the table go out of play, and the defender becomes the next attacker.

Taking

If the defender can’t beat a card, or decides not to, they take it. Before the defender picks up, the attacker may still throw in more cards of matching ranks, within the same limit. Then the defender takes every card on the table, beaten or not, into their hand, and the same attacker leads the next round.

Drawing back to six

At the end of every round, both players draw from the pack until they hold six cards again: the attacker first, then the defender. A player who already holds six or more draws nothing. When the pack runs short, the attacker may get the last cards, including the turned-up trump, and the defender gets fewer or none.

Who is the durak

Once the pack is empty, play goes on without drawing. As soon as one player has no cards left at the end of a round, they are out of danger, and the other player is the durak. If both run out in the same round (the defender beats the attacker’s last card with their own last card), the game is a draw.

Durak has no winner, only a loser. On Snug Table the scoreboard counts how many times each of you has been the durak.

An example round

Hearts are trumps. You attack with the 7♠. The computer beats it with the 10♠. You hold the 10♦, so you throw it in. The computer has no higher diamond and doesn’t want to spend a trump on it, so it takes. Before it picks up you could throw in any other 7 or 10, but you have none. The computer takes the 7♠, 10♠ and 10♦. You draw back to six, the computer draws nothing (it already holds more than six), and you attack again.

Variations

Strategy

Durak FAQ

What does “durak” mean?

It is Russian for “fool”. The loser of the game is the durak.

How do you pronounce it?

Roughly “doo-RAHK”.

Do I have to follow suit?

No. You only need a card that beats the attack: a higher card of the same suit, or a trump.

Can the attacker play a card that doesn’t match anything on the table?

Only to start a round. After that, every card thrown in must match the rank of a card already on the table.

What happens when the pack runs out?

Play continues without drawing. The first player to empty their hand at the end of a round is safe; the other is the durak.

Does the computer see my cards?

No. It decides only from what a player in its seat would know: its own hand, the cards on the table, the cards that went out, the turned-up trump, and the cards it watched you pick up. Once the pack is empty, every unseen card must be in your hand, which any careful player can work out too. Each deal is sealed before it starts, and you can verify the shuffle when the game ends.