How to play Spider solitaire
Rules in short: two decks are dealt into ten columns. Build down from king to ace; when a whole run from king to ace is in one suit, it leaves the table. Deal a new row from the stock when you need fresh cards, and win by clearing all eight runs.
Setup Moves Dealing a row 1, 2 or 4 suits Strategy Can every game be won? FAQ
Quick answers
- Goal
- Clear eight runs, each king to ace in one suit.
- Cards
- 104 (two decks) in ten columns and a stock.
- Building
- Any card on a card one rank higher, any suit.
- Moving runs
- Only cards of one suit in order move together.
- Empty column
- Any card or run may go there.
- Stock
- Five deals of ten cards, one on each column. No empty columns allowed when you deal.
- Undo
- Unlimited on Snug Table.
Setup
Shuffle two decks together and deal 54 cards into ten columns: six cards in each of the first four columns and five in the other six. Only the top card of each column is face up. The other 50 cards are the stock, which you deal ten at a time.
Legal moves
- Build down, any suit. A card can go on any card one rank higher: a 7 on an 8, a queen on a king. Suits do not matter for a single card.
- Move runs only when they share a suit. A run like 9♠ 8♠ 7♠ moves as one piece. A mixed run like 9♠ 8♥ 7♠ cannot move together; you have to take it apart one suit-run at a time.
- Turn up face-down cards. When the last face-up card leaves a column, the card below turns over.
- Use empty columns. Any card or any same-suit run can go into an empty column. Empty columns are the most powerful tool in the game.
- Complete a run. When a column holds king, queen, jack and so on down to ace, all in one suit, those 13 cards leave the table on their own.
On Snug Table, tap a card to send it, and the cards on it, to the best spot automatically, or drag them where you want.
Dealing a new row
Tap the stock to deal one face-up card onto every column. You can do this five times. Every column must have at least one card before you deal, so fill any empty column first, even if the card has nowhere better to go. A new row often covers your neat runs, so make every useful move before you deal.
1 suit, 2 suits or 4 suits
| 1 suit | 2 suits | 4 suits | |
|---|---|---|---|
| Cards | Eight sets of spades | Four sets each of spades and hearts | Two full decks |
| Difficulty | Relaxed; almost every deal can be won | The classic balance | Hard; experts lose often |
| Best for | Learning the game | Everyday play | A real challenge |
Snug Table has no points and no money of any kind. We count your moves, completed suits and, if you like, your time.
Spider solitaire strategy
- Turn up hidden cards. Moves that reveal a face-down card come first. The four left columns hide the most.
- Build in suit when you can. A 7♥ on an 8♥ is worth far more than a 7♥ on an 8♠, because a same-suit run can move again later.
- Empty a column, then keep it working. An empty column lets you take mixed runs apart and rebuild them in suit. Don't fill it with a king unless you have to.
- Kings are hard to move. A king can only go to an empty column, so a column with a king at the bottom is a good home for long runs.
- Tidy up before you deal. Make every useful move first, because the new row lands on top of every column.
- Use undo freely. Trying a line and taking it back is how most players get better.
Can every Spider solitaire game be won?
Not every one. With one suit nearly every deal can be won with patient play. With two suits most deals can be won by a strong player who sees every card, and with four suits even good players lose many games, because hidden cards force choices before you know enough. That is why Snug Table offers winnable deals for one and two suits: before a shuffle goes on the list, our solver, which can see every card, has found a complete way to win it.
When we built the winnable lists, our solver found a win for over 99% of the one-suit deals it checked (1,000 of 1,005) and 31% of the two-suit deals (200 of 652). It searches with a time limit and is not perfect, so the true share of winnable deals is higher. Four-suit deals are always random on Snug Table, because our solver cannot yet prove a four-suit deal winnable.
Deal numbers and the daily deal
Every shuffle has a number. The order of the cards comes from a fixed formula: the seed is the SHA-256 hash of snugtable-spider| followed by the deal number, and the 104 cards are shuffled with the same provably fair method as our Spades and Okey deals. Send a friend the deal number and they get exactly your game. The daily deal is a winnable two-suit deal, the same for everyone that day.
Spider solitaire FAQ
How many cards are in Spider solitaire?
104 cards, two standard decks. With one suit they are all spades and with two suits they are spades and hearts, but there are always 104 cards and eight runs to complete.
Can you put any card in an empty column in Spider?
Yes. Unlike Klondike, Spider lets any card or same-suit run go into an empty column. You just can't deal from the stock while a column is empty.
Can you move a mixed-suit run in Spider?
No. You can build a card on any card one rank higher, but only cards of one suit in order can move together. Mixed runs have to be moved in pieces.
Is 2-suit Spider solitaire hard?
It is the middle level: harder than one suit because you have to sort spades from hearts, but most deals can be won with planning and a free column or two.
What happens when you finish a suit?
A complete king-to-ace run in one suit leaves the table and goes to the pile in the top left. Clear eight of them to win.
Does the hint cheat?
The hint uses the same solver that checks winnable deals, so it knows where the hidden cards are and suggests a move on a winning line when it finds one. If it can't find a sure win, it suggests its best guess instead. Your game still counts as a win.