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How to play Pinochle: two-player rules

Rules in short: Pinochle uses a 48-card deck with two of every 9, jack, queen, king, 10 and ace. Each player gets twelve cards, and the next card is turned up to set trump. While the stock lasts, the winner of each trick may lay down one meld for points, and then both players draw a card. When the stock is empty, the last twelve tricks are played strictly: follow suit and win the trick if you can. Meld points and the points in the tricks you take are added up, and the first player to 1,000 wins.

The deck Deal and trump Melds Playing with the stock The last 12 tricks Scoring Example Strategy Variations FAQ

Quick answers

Players
Two (this page). Four-player partnership Pinochle is a different deal and bidding game.
Cards
48: two copies each of A, 10, K, Q, J and 9 in four suits.
Rank
A, 10, K, Q, J, 9 (the 10 beats the king).
Card points
Ace 11, ten 10, king 4, queen 3, jack 2, nine 0; last trick 10.
Goal
First to 1,000 points.
Biggest melds
Double pinochle 300, run in trump 150, aces around 100.

The deck

A Pinochle deck has 48 cards: two of each ace, 10, king, queen, jack and 9 in clubs, diamonds, spades and hearts. Within a suit the cards rank, from high to low, ace, 10, king, queen, jack, 9. Note that the 10 ranks just below the ace and above the king. When two identical cards fall in the same trick, the one played first wins.

The deal and trump

The dealer gives each player twelve cards. The next card is turned face up: its suit is trump for the whole hand. The turned card goes face up at the bottom of the face-down stock, so the stock holds 24 cards and the turned card is the very last one drawn. If the turned card is a 9 (the dix, pronounced "deece"), the dealer scores 10 points at once.

The non-dealer leads the first trick. The deal alternates between the players every hand.

Melds and their points

A meld is a scoring combination of cards. You may meld only right after you win a trick, before drawing, and only one meld each time. Melded cards are laid face up on the table where both players can see them. They still belong to your hand, and you can play them to later tricks straight from the table.

MeldCardsPoints
Run (flush) in trumpA, 10, K, Q, J of trump150
Royal marriageK and Q of trump40
MarriageK and Q of another suit20
Dix9 of trump10
Aces aroundOne ace of each suit100
Kings aroundOne king of each suit80
Queens aroundOne queen of each suit60
Jacks aroundOne jack of each suit40
PinochleQ♠ and J♦40
Double pinochleBoth Q♠ and both J♦, melded at once300

Using a card in more than one meld

Playing while there is a stock

The leader plays any card, and the other player answers with any card: while the stock lasts you do not have to follow suit or trump. The higher card of the suit led wins the trick, unless a trump is played, in which case the trump wins (the higher trump if both are trumps).

The winner of the trick takes the two cards, may make one meld, then draws the top card of the stock. The loser draws the next card. The winner leads the next trick. On the twelfth trick the loser draws the turned-up trump.

The last 12 tricks

When the stock is empty, both players pick up their melded cards. No more melds are made. Now the play is strict:

The winner of the last trick scores 10 extra points.

Scoring and winning

Each card you take in a trick counts its points: ace 11, ten 10, king 4, queen 3, jack 2, nine 0. All the cards together are worth 240, and with the last trick there are 250 trick points in every hand. Add your meld points to your trick points for your score for the hand. Scores carry over, and the first player to reach 1,000 at the end of a hand wins the game. If both pass 1,000 in the same hand, the higher score wins.

Snug Table note: some tables count only aces, tens and kings as one point each ("counters", 25 per hand) with melds scored in tens. That is the same game with every number divided by ten, roughly. Snug Table uses the full card values so that every point you see adds up.

Example

Hearts are trump. You win a trick holding A♥ 10♥ K♥ Q♥ J♥ and Q♠ J♦. You meld the royal marriage K♥ Q♥ for 40, then draw. Two tricks later you win again and add A♥ 10♥ J♥ for the run, 150 more. After your next win you meld the pinochle Q♠ J♦ for 40. That is 230 in meld, and your opponent has seen most of your trumps, which matters in the last twelve tricks.

Strategy

Variations

Pinochle FAQ

How many cards are in a Pinochle deck?

48 cards: two copies of each 9, jack, queen, king, 10 and ace in all four suits.

Does the 10 beat the king in Pinochle?

Yes. In Pinochle the order is ace, 10, king, queen, jack, 9, so the 10 is the second-highest card of each suit.

What is a pinochle?

The queen of spades together with the jack of diamonds, worth 40 points. Both queens of spades and both jacks of diamonds melded together are a double pinochle, worth 300.

What is the dix in Pinochle?

The 9 of trump. It is worth 10 points as a meld. If the turned-up card is the dix, the dealer scores 10 right away. A player who melds the dix may swap it for the turned-up trump.

When can you meld in two-player Pinochle?

Only right after you win a trick and before you draw from the stock, one meld at a time. Once the stock is empty, no more melds can be made.

Do you have to follow suit in Pinochle?

Not while cards remain in the stock. In the last twelve tricks you must follow suit, win the trick if you can, and play trump if you cannot follow.

Can one card be used in two melds?

Yes, if the melds are of different kinds, such as a queen of spades in a pinochle and in a marriage. It cannot be reused in the same kind of meld, and every new meld needs at least one fresh card from your hand.

How many points do you need to win Pinochle?

The usual two-player game is played to 1,000 points, counting both meld and trick points over several hands.